Microsoft Visual Studio 2010 Ultimate Beta 2 – ISO / Visual Studio 2010 Professional Beta 2 – ISO / Visual Studio Team Foundation Server 2010 Beta 2 – ISO / Visual Studio 2010 Premium Beta 2 – ISO: The Essential Microsoft Download Center

Last Updated on Monday, 26 October 2009 11:36 Written by Mire_B Monday, 26 October 2009 11:36

Visual Studio 2010 Beta 2 download links:

- Microsoft Visual Studio 2010 Ultimate Beta 2 – ISO

- Microsoft Visual Studio 2010 Professional Beta 2 – ISO

- Microsoft Visual Studio Team Foundation Server 2010 Beta 2 – ISO

- Microsoft Visual Studio 2010 Premium Beta 2 – ISO

- Visual Studio 2010 and .NET Framework 4 Training Kit – October Preview

- Visual Studio 2010 SDK Beta 2

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DirectX Software Development Kit – The Essential Microsoft Download Center

Last Updated on Tuesday, 29 September 2009 03:31 Written by Mire_B Friday, 11 September 2009 02:28

DirectX Software Development Kit download link.

What’s New in the August 2009 DirectX SDK

This version of the DirectX SDK contains the following new features, tools, and documentation.

Direct3D 11 RTM

The August 2009 DirectX SDK contains the first official release of the DirectX developer resources for Direct3D 11, DXGI 1.1, Direct2D, and DirectWrite. Developers can now publish and distribute Direct3D 11 applications and games that leverage all of the software and hardware features of DirectX 11 in Windows 7 and Windows Vista.

To obtain the Direct3D 11 runtime, please obtain an RTM version of Windows 7 or follow the procedure described in KB 971644. For more details, see Direct3D 11 Deployment for Game Developers

All headers, import libraries, and symbol files (.pdb files) are no longer marked as beta with the “_beta” suffix and now link to the RTM versions of the runtimes. In addition, the HLSL compiler features for Direct3D 11 are now of release quality. The beta DLLs are no longer available in the DirectX SDK.

Effects 11

The new Effects runtime for Direct3D 11 is now available. Effects 11 is provided in two parts: the D3DCompiler library and FXC. Both now support the new fx_5_0 target. Features of this new target include support for all Direct3D 11 features such as hull shaders, domain shaders, interfaces, and DirectCompute, as well as grouping of techniques within a single Effect file using the fxgroup keyword. Please refer to the documentation for more information (Effects (Direct3D 11)). The Effects 11 runtime is provided as source in the Utilities directory, including Visual Studio 2005 and 2008 projects for building the runtime into a library for use in applications. Features include effect cloning for multithreaded operation, the new shader stages, unordered access views, interfaces, and extended user-defined state control. For more information, please refer to the Effects 11 API documentation (Effect System Interfaces (Direct3D 11)).

Direct3D Compute Shader Extensions (D3DCSX)

Included in the August 2009 DirectX SDK is the D3DCSX library, which includes new technologies for utilizing DirectCompute for advanced processing on the GPU. This first version includes implementations of scan and Fast-Fourier transform that utilize Direct3D 11 capable GPUs. Scan is a data-parallel algorithm for fast calculation of averages, sums, min, max, and other values from large data sets. The Fast-Fourier transform provides conversion from temporally sampled data to frequency information. Please refer to the documentation Compute Shader Overview for more information.

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